#version 310 es | |
layout(binding = 0, std140) uniform u_block_ubo { | |
mat3x4 inner[4]; | |
} u; | |
layout(binding = 1, std430) buffer u_block_ssbo { | |
mat3x4 inner[4]; | |
} s; | |
void f() { | |
s.inner = u.inner; | |
s.inner[1] = u.inner[2]; | |
s.inner[1][0] = u.inner[0][1].ywxz; | |
s.inner[1][0].x = u.inner[0][1].x; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |