blob: e199d91a0c5ab808cd37fb64eb6c33ced2b2becd [file] [log] [blame] [edit]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct S_std140 {
int before;
f16vec3 m_col0;
f16vec3 m_col1;
int after;
};
layout(binding = 0, std140)
uniform tint_symbol_1_std140_1_ubo {
S_std140 tint_symbol[4];
} v;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f16mat3x2 t = transpose(f16mat2x3(v.tint_symbol[2].m_col0, v.tint_symbol[2].m_col1));
float16_t l = length(v.tint_symbol[0].m_col1.zxy);
float16_t a = abs(v.tint_symbol[0].m_col1.zxy[0u]);
}