blob: 2ce9fdff00fc01e50e568cb2d435ac2922fa629c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct VertexInputs0 {
uint vertex_index;
int loc0;
};
struct VertexInputs1 {
uint loc1;
float4 loc3;
};
struct tint_symbol_outputs {
float4 tint_symbol_1 [[position]];
};
struct tint_symbol_inputs {
int VertexInputs0_loc0 [[attribute(0)]];
uint loc1 [[attribute(1)]];
uint VertexInputs1_loc1 [[attribute(2)]];
float4 VertexInputs1_loc3 [[attribute(3)]];
};
float4 tint_symbol_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) {
uint const foo = (inputs0.vertex_index + instance_index);
return float4(0.0f);
}
vertex tint_symbol_outputs tint_symbol(uint VertexInputs0_vertex_index [[vertex_id]], tint_symbol_inputs inputs [[stage_in]], uint instance_index [[instance_id]]) {
VertexInputs0 const v = VertexInputs0{.vertex_index=VertexInputs0_vertex_index, .loc0=inputs.VertexInputs0_loc0};
return tint_symbol_outputs{.tint_symbol_1=tint_symbol_inner(v, inputs.loc1, instance_index, VertexInputs1{.loc1=inputs.VertexInputs1_loc1, .loc3=inputs.VertexInputs1_loc3})};
}