blob: 1e55309c3d2f00f1b6d18a574683ab568a2467c8 [file] [log] [blame] [edit]
Texture1D<int4> arg_0 : register(t0);
void d() {
Texture1D<int4> v = arg_0;
int v_1 = int(1);
int4 v_2 = int4(v.Load(int2(v_1, int(0))));
float l = 0.14112000167369842529f;
}
[numthreads(1, 1, 1)]
void unused_entry_point() {
}