blob: b9966d0bce4e2183d04c1b68f90095d359033dd6 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
#define TINT_ISOLATE_UB(VOLATILE_NAME) \
volatile bool VOLATILE_NAME = true; \
if (VOLATILE_NAME)
void foo(device tint_array<int, 4>* const arg) {
bool tint_continue = false;
TINT_ISOLATE_UB(tint_volatile_true) for(int i = 0; (i < 4); i = as_type<int>((as_type<uint>(i) + as_type<uint>(1)))) {
tint_continue = false;
switch((*(arg))[i]) {
case 1: {
tint_continue = true;
break;
}
default: {
(*(arg))[i] = 2;
break;
}
}
if (tint_continue) {
continue;
}
}
}
fragment void tint_symbol_1(device tint_array<int, 4>* tint_symbol_2 [[buffer(0)]]) {
foo(tint_symbol_2);
return;
}