blob: fbb5d7a0382f3cee391ba96b86d17f8e0d1326a8 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 packed;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
struct Particle {
tint_array<float3, 8> position;
float lifetime;
float4 color;
float3 velocity;
};
struct Particle_packed_vec3 {
/* 0x0000 */ tint_array<tint_packed_vec3_f32_array_element, 8> position;
/* 0x0080 */ float lifetime;
/* 0x0084 */ tint_array<int8_t, 12> tint_pad_1;
/* 0x0090 */ float4 color;
/* 0x00a0 */ packed_float3 velocity;
/* 0x00ac */ tint_array<int8_t, 4> tint_pad_2;
};
struct Particles_packed_vec3 {
/* 0x0000 */ tint_array<Particle_packed_vec3, 1> p;
};
struct Simulation {
/* 0x0000 */ uint i;
};
struct tint_module_vars_struct {
const device Particles_packed_vec3* particles;
const constant Simulation* sim;
};
tint_array<float3, 8> tint_load_array_packed_vec3(const device tint_array<tint_packed_vec3_f32_array_element, 8>* const from) {
float3 const v = float3((*from)[0u].packed);
float3 const v_1 = float3((*from)[1u].packed);
float3 const v_2 = float3((*from)[2u].packed);
float3 const v_3 = float3((*from)[3u].packed);
float3 const v_4 = float3((*from)[4u].packed);
float3 const v_5 = float3((*from)[5u].packed);
float3 const v_6 = float3((*from)[6u].packed);
return tint_array<float3, 8>{v, v_1, v_2, v_3, v_4, v_5, v_6, float3((*from)[7u].packed)};
}
Particle tint_load_struct_packed_vec3(const device Particle_packed_vec3* const from) {
tint_array<float3, 8> const v_7 = tint_load_array_packed_vec3((&(*from).position));
float const v_8 = (*from).lifetime;
float4 const v_9 = (*from).color;
return Particle{.position=v_7, .lifetime=v_8, .color=v_9, .velocity=float3((*from).velocity)};
}
kernel void tint_symbol(const device Particles_packed_vec3* particles [[buffer(1)]], const constant Simulation* sim [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.particles=particles, .sim=sim};
Particle particle = tint_load_struct_packed_vec3((&(*tint_module_vars.particles).p[0]));
particle.position[(*tint_module_vars.sim).i] = particle.position[(*tint_module_vars.sim).i];
}