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matrix_assignment_dynamic_index
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local_assign_scalar_xy.wgsl.expected.ir.dxc.hlsl
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cbuffer cbuffer_uniforms
:
register
(
b4
,
space1
)
{
uint4 uniforms
[
1
];
};
[
numthreads
(
1
,
1
,
1
)]
void
main
()
{
float2x4 m1
=
float2x4
((
0.0f
).
xxxx
,
(
0.0f
).
xxxx
);
m1
[
uniforms
[
0u
].
x
][
uniforms
[
0u
].
y
]
=
1.0f
;
}