| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(16) { |
| r:vec4<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %f:ptr<function, f32, read_write> = var |
| %v:ptr<function, vec4<f32>, read_write> = var |
| store %f, 1.0f |
| %6:f32 = load %f |
| %7:f32 = sin %6 |
| %8:f32 = load %f |
| %9:f32 = cos %8 |
| %10:f32 = load %f |
| %11:f32 = exp2 %10 |
| %12:f32 = load %f |
| %13:f32 = log %12 |
| %14:vec4<f32> = construct %7, %9, %11, %13 |
| store %v, %14 |
| %15:vec4<f32> = load %v |
| %16:ptr<uniform, vec4<f32>, read> = access %x_7, 0u |
| %17:vec4<f32> = load %16 |
| %18:f32 = distance %15, %17 |
| %19:bool = lt %18, 0.10000000149011611938f |
| if %19 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %21:void = call %main_1 |
| %22:vec4<f32> = load %x_GLF_color |
| %23:main_out = construct %22 |
| ret %23 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |