blob: eefd36c5c42a9d2d1b257be504b0a184c6236700 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(16) {
r:vec4<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%f:ptr<function, f32, read_write> = var
%v:ptr<function, vec4<f32>, read_write> = var
store %f, 1.0f
%6:f32 = load %f
%7:f32 = sin %6
%8:f32 = load %f
%9:f32 = cos %8
%10:f32 = load %f
%11:f32 = exp2 %10
%12:f32 = load %f
%13:f32 = log %12
%14:vec4<f32> = construct %7, %9, %11, %13
store %v, %14
%15:vec4<f32> = load %v
%16:ptr<uniform, vec4<f32>, read> = access %x_7, 0u
%17:vec4<f32> = load %16
%18:f32 = distance %15, %17
%19:bool = lt %18, 0.10000000149011611938f
if %19 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
%b4 = block { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%21:void = call %main_1
%22:vec4<f32> = load %x_GLF_color
%23:main_out = construct %22
ret %23
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************