blob: 4a07c0a03d43f492f986c97a86d7fd7a394c4fde [file] [log] [blame]
static float3 position_1 = float3(0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_14 : register(b2, space2) {
uint4 x_14[17];
};
static float2 vUV = float2(0.0f, 0.0f);
static float2 uv = float2(0.0f, 0.0f);
static float3 normal = float3(0.0f, 0.0f, 0.0f);
static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4x4 x_14_load_1(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
const uint scalar_offset_3 = ((offset + 48u)) / 4;
return float4x4(asfloat(x_14[scalar_offset / 4]), asfloat(x_14[scalar_offset_1 / 4]), asfloat(x_14[scalar_offset_2 / 4]), asfloat(x_14[scalar_offset_3 / 4]));
}
void main_1() {
float4 q = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3 p = float3(0.0f, 0.0f, 0.0f);
q = float4(position_1.x, position_1.y, position_1.z, 1.0f);
p = q.xyz;
p.x = (p.x + sin(((asfloat(x_14[13].x) * position_1.y) + asfloat(x_14[4].x))));
p.y = (p.y + sin((asfloat(x_14[4].x) + 4.0f)));
gl_Position = mul(float4(p.x, p.y, p.z, 1.0f), x_14_load_1(0u));
vUV = uv;
gl_Position.y = (gl_Position.y * -1.0f);
return;
}
struct main_out {
float4 gl_Position;
float2 vUV_1;
};
struct tint_symbol_1 {
float3 position_1_param : TEXCOORD0;
float3 normal_param : TEXCOORD1;
float2 uv_param : TEXCOORD2;
};
struct tint_symbol_2 {
float2 vUV_1 : TEXCOORD0;
float4 gl_Position : SV_Position;
};
main_out main_inner(float3 position_1_param, float2 uv_param, float3 normal_param) {
position_1 = position_1_param;
uv = uv_param;
normal = normal_param;
main_1();
main_out tint_symbol_3 = {gl_Position, vUV};
return tint_symbol_3;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
main_out inner_result = main_inner(tint_symbol.position_1_param, tint_symbol.uv_param, tint_symbol.normal_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.gl_Position = inner_result.gl_Position;
wrapper_result.vUV_1 = inner_result.vUV_1;
return wrapper_result;
}