| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: Uniforms = struct @align(16) { |
| numTriangles:u32 @offset(0) |
| gridSize:u32 @offset(4) |
| pad1:u32 @offset(8) |
| pad2:u32 @offset(12) |
| bbMin:vec3<f32> @offset(16) |
| bbMax:vec3<f32> @offset(32) |
| } |
| |
| U32s = struct @align(4) { |
| values:array<u32> @offset(0) |
| } |
| |
| F32s = struct @align(4) { |
| values:array<f32> @offset(0) |
| } |
| |
| AU32s = struct @align(4) { |
| values:array<atomic<u32>> @offset(0) |
| } |
| |
| AI32s = struct @align(4) { |
| values:array<atomic<i32>> @offset(0) |
| } |
| |
| Dbg = struct @align(4) { |
| offsetCounter:atomic<u32> @offset(0) |
| pad0:u32 @offset(4) |
| pad1:u32 @offset(8) |
| pad2:u32 @offset(12) |
| value0:u32 @offset(16) |
| value1:u32 @offset(20) |
| value2:u32 @offset(24) |
| value3:u32 @offset(28) |
| value_f32_0:f32 @offset(32) |
| value_f32_1:f32 @offset(36) |
| value_f32_2:f32 @offset(40) |
| value_f32_3:f32 @offset(44) |
| } |
| |
| %b1 = block { # root |
| %uniforms:ptr<uniform, Uniforms, read> = var @binding_point(0, 0) |
| %indices:ptr<storage, U32s, read_write> = var @binding_point(0, 10) |
| %positions:ptr<storage, F32s, read_write> = var @binding_point(0, 11) |
| %counters:ptr<storage, AU32s, read_write> = var @binding_point(0, 20) |
| %LUT:ptr<storage, AI32s, read_write> = var @binding_point(0, 21) |
| %dbg:ptr<storage, Dbg, read_write> = var @binding_point(0, 50) |
| } |
| |
| %toVoxelPos = func(%position:vec3<f32>):vec3<f32> -> %b2 { |
| %b2 = block { |
| %9:ptr<uniform, vec3<f32>, read> = access %uniforms, 4u |
| %10:f32 = load_vector_element %9, 0u |
| %11:ptr<uniform, vec3<f32>, read> = access %uniforms, 4u |
| %12:f32 = load_vector_element %11, 1u |
| %13:ptr<uniform, vec3<f32>, read> = access %uniforms, 4u |
| %14:f32 = load_vector_element %13, 2u |
| %15:vec3<f32> = construct %10, %12, %14 |
| %bbMin:ptr<function, vec3<f32>, read_write> = var, %15 |
| %17:ptr<uniform, vec3<f32>, read> = access %uniforms, 5u |
| %18:f32 = load_vector_element %17, 0u |
| %19:ptr<uniform, vec3<f32>, read> = access %uniforms, 5u |
| %20:f32 = load_vector_element %19, 1u |
| %21:ptr<uniform, vec3<f32>, read> = access %uniforms, 5u |
| %22:f32 = load_vector_element %21, 2u |
| %23:vec3<f32> = construct %18, %20, %22 |
| %bbMax:ptr<function, vec3<f32>, read_write> = var, %23 |
| %25:vec3<f32> = load %bbMax |
| %26:vec3<f32> = load %bbMin |
| %27:vec3<f32> = sub %25, %26 |
| %bbSize:ptr<function, vec3<f32>, read_write> = var, %27 |
| %29:f32 = load_vector_element %bbSize, 0u |
| %30:f32 = load_vector_element %bbSize, 1u |
| %31:f32 = max %29, %30 |
| %32:f32 = load_vector_element %bbSize, 2u |
| %33:f32 = max %31, %32 |
| %cubeSize:ptr<function, f32, read_write> = var, %33 |
| %35:ptr<uniform, u32, read> = access %uniforms, 1u |
| %36:u32 = load %35 |
| %37:f32 = convert %36 |
| %gridSize:ptr<function, f32, read_write> = var, %37 |
| %39:f32 = load %gridSize |
| %40:f32 = access %position, 0u |
| %41:ptr<uniform, vec3<f32>, read> = access %uniforms, 4u |
| %42:f32 = load_vector_element %41, 0u |
| %43:f32 = sub %40, %42 |
| %44:f32 = mul %39, %43 |
| %45:f32 = load %cubeSize |
| %46:f32 = div %44, %45 |
| %gx:ptr<function, f32, read_write> = var, %46 |
| %48:f32 = load %gridSize |
| %49:f32 = access %position, 1u |
| %50:ptr<uniform, vec3<f32>, read> = access %uniforms, 4u |
| %51:f32 = load_vector_element %50, 1u |
| %52:f32 = sub %49, %51 |
| %53:f32 = mul %48, %52 |
| %54:f32 = load %cubeSize |
| %55:f32 = div %53, %54 |
| %gy:ptr<function, f32, read_write> = var, %55 |
| %57:f32 = load %gridSize |
| %58:f32 = access %position, 2u |
| %59:ptr<uniform, vec3<f32>, read> = access %uniforms, 4u |
| %60:f32 = load_vector_element %59, 2u |
| %61:f32 = sub %58, %60 |
| %62:f32 = mul %57, %61 |
| %63:f32 = load %cubeSize |
| %64:f32 = div %62, %63 |
| %gz:ptr<function, f32, read_write> = var, %64 |
| %66:f32 = load %gx |
| %67:f32 = load %gy |
| %68:f32 = load %gz |
| %69:vec3<f32> = construct %66, %67, %68 |
| ret %69 |
| } |
| } |
| %toIndex1D = func(%gridSize_1:u32, %voxelPos:vec3<f32>):u32 -> %b3 { # %gridSize_1: 'gridSize' |
| %b3 = block { |
| %73:vec3<u32> = convert %voxelPos |
| %icoord:ptr<function, vec3<u32>, read_write> = var, %73 |
| %75:u32 = load_vector_element %icoord, 0u |
| %76:u32 = load_vector_element %icoord, 1u |
| %77:u32 = mul %gridSize_1, %76 |
| %78:u32 = add %75, %77 |
| %79:u32 = mul %gridSize_1, %gridSize_1 |
| %80:u32 = load_vector_element %icoord, 2u |
| %81:u32 = mul %79, %80 |
| %82:u32 = add %78, %81 |
| ret %82 |
| } |
| } |
| %toIndex3D = func(%gridSize_2:u32, %index:u32):vec3<u32> -> %b4 { # %gridSize_2: 'gridSize' |
| %b4 = block { |
| %86:u32 = mul %gridSize_2, %gridSize_2 |
| %87:u32 = div %index, %86 |
| %z:ptr<function, u32, read_write> = var, %87 |
| %89:u32 = mul %gridSize_2, %gridSize_2 |
| %90:u32 = load %z |
| %91:u32 = mul %89, %90 |
| %92:u32 = sub %index, %91 |
| %93:u32 = div %92, %gridSize_2 |
| %y:ptr<function, u32, read_write> = var, %93 |
| %95:u32 = mod %index, %gridSize_2 |
| %x:ptr<function, u32, read_write> = var, %95 |
| %97:u32 = load %x |
| %98:u32 = load %y |
| %99:u32 = load %z |
| %100:vec3<u32> = construct %97, %98, %99 |
| ret %100 |
| } |
| } |
| %loadPosition = func(%vertexIndex:u32):vec3<f32> -> %b5 { |
| %b5 = block { |
| %103:u32 = mul 3u, %vertexIndex |
| %104:u32 = add %103, 0u |
| %105:ptr<storage, f32, read_write> = access %positions, 0u, %104 |
| %106:f32 = load %105 |
| %107:u32 = mul 3u, %vertexIndex |
| %108:u32 = add %107, 1u |
| %109:ptr<storage, f32, read_write> = access %positions, 0u, %108 |
| %110:f32 = load %109 |
| %111:u32 = mul 3u, %vertexIndex |
| %112:u32 = add %111, 2u |
| %113:ptr<storage, f32, read_write> = access %positions, 0u, %112 |
| %114:f32 = load %113 |
| %115:vec3<f32> = construct %106, %110, %114 |
| %position_1:ptr<function, vec3<f32>, read_write> = var, %115 # %position_1: 'position' |
| %117:vec3<f32> = load %position_1 |
| ret %117 |
| } |
| } |
| %doIgnore = func():void -> %b6 { |
| %b6 = block { |
| %119:ptr<uniform, u32, read> = access %uniforms, 0u |
| %120:u32 = load %119 |
| %g42:ptr<function, u32, read_write> = var, %120 |
| %122:ptr<storage, u32, read_write> = access %dbg, 5u |
| %123:u32 = load %122 |
| %kj6:ptr<function, u32, read_write> = var, %123 |
| %125:ptr<storage, atomic<u32>, read_write> = access %counters, 0u, 0i |
| %126:u32 = atomicLoad %125 |
| %b53:ptr<function, u32, read_write> = var, %126 |
| %128:ptr<storage, u32, read_write> = access %indices, 0u, 0i |
| %129:u32 = load %128 |
| %rwg:ptr<function, u32, read_write> = var, %129 |
| %131:ptr<storage, f32, read_write> = access %positions, 0u, 0i |
| %132:f32 = load %131 |
| %rb5:ptr<function, f32, read_write> = var, %132 |
| %134:ptr<storage, atomic<i32>, read_write> = access %LUT, 0u, 0i |
| %135:i32 = atomicLoad %134 |
| %g55:ptr<function, i32, read_write> = var, %135 |
| ret |
| } |
| } |
| %main_count = @compute @workgroup_size(128, 1, 1) func(%GlobalInvocationID:vec3<u32> [@global_invocation_id]):void -> %b7 { |
| %b7 = block { |
| %139:u32 = access %GlobalInvocationID, 0u |
| %triangleIndex:ptr<function, u32, read_write> = var, %139 |
| %141:u32 = load %triangleIndex |
| %142:ptr<uniform, u32, read> = access %uniforms, 0u |
| %143:u32 = load %142 |
| %144:bool = gte %141, %143 |
| if %144 [t: %b8] { # if_1 |
| %b8 = block { # true |
| ret |
| } |
| } |
| %145:void = call %doIgnore |
| %146:u32 = load %triangleIndex |
| %147:u32 = mul 3u, %146 |
| %148:u32 = add %147, 0u |
| %149:ptr<storage, u32, read_write> = access %indices, 0u, %148 |
| %150:u32 = load %149 |
| %i0:ptr<function, u32, read_write> = var, %150 |
| %152:u32 = load %triangleIndex |
| %153:u32 = mul 3u, %152 |
| %154:u32 = add %153, 1u |
| %155:ptr<storage, u32, read_write> = access %indices, 0u, %154 |
| %156:u32 = load %155 |
| %i1:ptr<function, u32, read_write> = var, %156 |
| %158:u32 = load %triangleIndex |
| %159:u32 = mul 3u, %158 |
| %160:u32 = add %159, 2u |
| %161:ptr<storage, u32, read_write> = access %indices, 0u, %160 |
| %162:u32 = load %161 |
| %i2:ptr<function, u32, read_write> = var, %162 |
| %164:u32 = load %i0 |
| %165:vec3<f32> = call %loadPosition, %164 |
| %p0:ptr<function, vec3<f32>, read_write> = var, %165 |
| %167:u32 = load %i1 |
| %168:vec3<f32> = call %loadPosition, %167 |
| %p1:ptr<function, vec3<f32>, read_write> = var, %168 |
| %170:u32 = load %i2 |
| %171:vec3<f32> = call %loadPosition, %170 |
| %p2:ptr<function, vec3<f32>, read_write> = var, %171 |
| %173:vec3<f32> = load %p0 |
| %174:vec3<f32> = load %p1 |
| %175:vec3<f32> = add %173, %174 |
| %176:vec3<f32> = load %p2 |
| %177:vec3<f32> = add %175, %176 |
| %178:vec3<f32> = div %177, 3.0f |
| %center:ptr<function, vec3<f32>, read_write> = var, %178 |
| %180:vec3<f32> = load %center |
| %181:vec3<f32> = call %toVoxelPos, %180 |
| %voxelPos_1:ptr<function, vec3<f32>, read_write> = var, %181 # %voxelPos_1: 'voxelPos' |
| %183:ptr<uniform, u32, read> = access %uniforms, 1u |
| %184:u32 = load %183 |
| %185:vec3<f32> = load %voxelPos_1 |
| %186:u32 = call %toIndex1D, %184, %185 |
| %voxelIndex:ptr<function, u32, read_write> = var, %186 |
| %188:u32 = load %voxelIndex |
| %189:ptr<storage, atomic<u32>, read_write> = access %counters, 0u, %188 |
| %190:u32 = atomicAdd %189, 1u |
| %acefg:ptr<function, u32, read_write> = var, %190 |
| %192:u32 = load %triangleIndex |
| %193:bool = eq %192, 0u |
| if %193 [t: %b9] { # if_2 |
| %b9 = block { # true |
| %194:ptr<storage, u32, read_write> = access %dbg, 4u |
| %195:ptr<uniform, u32, read> = access %uniforms, 1u |
| %196:u32 = load %195 |
| store %194, %196 |
| %197:ptr<storage, f32, read_write> = access %dbg, 8u |
| %198:f32 = load_vector_element %center, 0u |
| store %197, %198 |
| %199:ptr<storage, f32, read_write> = access %dbg, 9u |
| %200:f32 = load_vector_element %center, 1u |
| store %199, %200 |
| %201:ptr<storage, f32, read_write> = access %dbg, 10u |
| %202:f32 = load_vector_element %center, 2u |
| store %201, %202 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %main_create_lut = @compute @workgroup_size(128, 1, 1) func(%GlobalInvocationID_1:vec3<u32> [@global_invocation_id]):void -> %b10 { # %GlobalInvocationID_1: 'GlobalInvocationID' |
| %b10 = block { |
| %205:u32 = access %GlobalInvocationID_1, 0u |
| %voxelIndex_1:ptr<function, u32, read_write> = var, %205 # %voxelIndex_1: 'voxelIndex' |
| %207:void = call %doIgnore |
| %208:ptr<uniform, u32, read> = access %uniforms, 1u |
| %209:u32 = load %208 |
| %210:ptr<uniform, u32, read> = access %uniforms, 1u |
| %211:u32 = load %210 |
| %212:u32 = mul %209, %211 |
| %213:ptr<uniform, u32, read> = access %uniforms, 1u |
| %214:u32 = load %213 |
| %215:u32 = mul %212, %214 |
| %maxVoxels:ptr<function, u32, read_write> = var, %215 |
| %217:u32 = load %voxelIndex_1 |
| %218:u32 = load %maxVoxels |
| %219:bool = gte %217, %218 |
| if %219 [t: %b11] { # if_3 |
| %b11 = block { # true |
| ret |
| } |
| } |
| %220:u32 = load %voxelIndex_1 |
| %221:ptr<storage, atomic<u32>, read_write> = access %counters, 0u, %220 |
| %222:u32 = atomicLoad %221 |
| %numTriangles:ptr<function, u32, read_write> = var, %222 |
| %offset:ptr<function, i32, read_write> = var, -1i |
| %225:u32 = load %numTriangles |
| %226:bool = gt %225, 0u |
| if %226 [t: %b12] { # if_4 |
| %b12 = block { # true |
| %227:ptr<storage, atomic<u32>, read_write> = access %dbg, 0u |
| %228:u32 = load %numTriangles |
| %229:u32 = atomicAdd %227, %228 |
| %230:i32 = convert %229 |
| store %offset, %230 |
| exit_if # if_4 |
| } |
| } |
| %231:u32 = load %voxelIndex_1 |
| %232:ptr<storage, atomic<i32>, read_write> = access %LUT, 0u, %231 |
| %233:i32 = load %offset |
| %234:void = atomicStore %232, %233 |
| ret |
| } |
| } |
| %main_sort_triangles = @compute @workgroup_size(128, 1, 1) func(%GlobalInvocationID_2:vec3<u32> [@global_invocation_id]):void -> %b13 { # %GlobalInvocationID_2: 'GlobalInvocationID' |
| %b13 = block { |
| %237:u32 = access %GlobalInvocationID_2, 0u |
| %triangleIndex_1:ptr<function, u32, read_write> = var, %237 # %triangleIndex_1: 'triangleIndex' |
| %239:void = call %doIgnore |
| %240:u32 = load %triangleIndex_1 |
| %241:ptr<uniform, u32, read> = access %uniforms, 0u |
| %242:u32 = load %241 |
| %243:bool = gte %240, %242 |
| if %243 [t: %b14] { # if_5 |
| %b14 = block { # true |
| ret |
| } |
| } |
| %244:u32 = load %triangleIndex_1 |
| %245:u32 = mul 3u, %244 |
| %246:u32 = add %245, 0u |
| %247:ptr<storage, u32, read_write> = access %indices, 0u, %246 |
| %248:u32 = load %247 |
| %i0_1:ptr<function, u32, read_write> = var, %248 # %i0_1: 'i0' |
| %250:u32 = load %triangleIndex_1 |
| %251:u32 = mul 3u, %250 |
| %252:u32 = add %251, 1u |
| %253:ptr<storage, u32, read_write> = access %indices, 0u, %252 |
| %254:u32 = load %253 |
| %i1_1:ptr<function, u32, read_write> = var, %254 # %i1_1: 'i1' |
| %256:u32 = load %triangleIndex_1 |
| %257:u32 = mul 3u, %256 |
| %258:u32 = add %257, 2u |
| %259:ptr<storage, u32, read_write> = access %indices, 0u, %258 |
| %260:u32 = load %259 |
| %i2_1:ptr<function, u32, read_write> = var, %260 # %i2_1: 'i2' |
| %262:u32 = load %i0_1 |
| %263:vec3<f32> = call %loadPosition, %262 |
| %p0_1:ptr<function, vec3<f32>, read_write> = var, %263 # %p0_1: 'p0' |
| %265:u32 = load %i1_1 |
| %266:vec3<f32> = call %loadPosition, %265 |
| %p1_1:ptr<function, vec3<f32>, read_write> = var, %266 # %p1_1: 'p1' |
| %268:u32 = load %i2_1 |
| %269:vec3<f32> = call %loadPosition, %268 |
| %p2_1:ptr<function, vec3<f32>, read_write> = var, %269 # %p2_1: 'p2' |
| %271:vec3<f32> = load %p0_1 |
| %272:vec3<f32> = load %p1_1 |
| %273:vec3<f32> = add %271, %272 |
| %274:vec3<f32> = load %p2_1 |
| %275:vec3<f32> = add %273, %274 |
| %276:vec3<f32> = div %275, 3.0f |
| %center_1:ptr<function, vec3<f32>, read_write> = var, %276 # %center_1: 'center' |
| %278:vec3<f32> = load %center_1 |
| %279:vec3<f32> = call %toVoxelPos, %278 |
| %voxelPos_2:ptr<function, vec3<f32>, read_write> = var, %279 # %voxelPos_2: 'voxelPos' |
| %281:ptr<uniform, u32, read> = access %uniforms, 1u |
| %282:u32 = load %281 |
| %283:vec3<f32> = load %voxelPos_2 |
| %284:u32 = call %toIndex1D, %282, %283 |
| %voxelIndex_2:ptr<function, u32, read_write> = var, %284 # %voxelIndex_2: 'voxelIndex' |
| %286:u32 = load %voxelIndex_2 |
| %287:ptr<storage, atomic<i32>, read_write> = access %LUT, 0u, %286 |
| %288:i32 = atomicAdd %287, 1i |
| %triangleOffset:ptr<function, i32, read_write> = var, %288 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |