blob: 2f416373b8728e98cfe1e8f899acba8090b30d8b [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(location = 0) out vec4 value;
uniform highp sampler2D t_s;
vec4 f() {
return textureOffset(t_s, vec2(0.0f), ivec2(4, 6));
}
void main() {
vec4 inner_result = f();
value = inner_result;
return;
}