blob: 0b37ff6953c65aaf58bf14f0ec00ef680c3881ea [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[color(0)]];
};
float4 f_inner(texture2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
return tint_symbol_1.sample(tint_symbol_2, float2(0.0f), int2(4, 6));
}
fragment tint_symbol f(texture2d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
float4 const inner_result = f_inner(tint_symbol_3, tint_symbol_4);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}