blob: ed2e4e086337f9b236bae79843f9e2d00faaa1c7 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: UniformBuffer = struct @align(16) {
d:vec3<i32> @offset(0)
}
%b1 = block { # root
%u_input:ptr<uniform, UniformBuffer, read> = var @binding_point(0, 0)
}
%tint_symbol = @compute @workgroup_size(1, 1, 1) func():void -> %b2 {
%b2 = block {
%3:ptr<uniform, vec3<i32>, read> = access %u_input, 0u
%4:vec3<i32> = load %3
%temp:vec3<i32> = shiftl %4, vec3<u32>(0u)
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************