blob: 42f84f593d4a9eb249f872fa1b6443a3e0f4cdb6 [file] [log] [blame]
struct Normals {
f : vec3<f32>,
}
const faceNormals = array<Normals, 1>(Normals(vec3(0, 0, 1)));
@vertex
fn main() -> @builtin(position) vec4<f32> {
let zero = 0;
return vec4(faceNormals[zero].f, 1.0);
}