| #include <metal_stdlib> |
| using namespace metal; |
| |
| void main_1() { |
| float2x2 m2i = float2x2(0.0f); |
| float2x2 m2 = float2x2(0.0f); |
| float3x3 m3i = float3x3(0.0f); |
| float3x3 m3 = float3x3(0.0f); |
| float4x4 m4i = float4x4(0.0f); |
| float4x4 m4 = float4x4(0.0f); |
| float const s = (1.0f / determinant(m2)); |
| float2 const v = float2((s * m2[1u][1u]), (-(s) * m2[0u][1u])); |
| m2i = float2x2(v, float2((-(s) * m2[1u][0u]), (s * m2[0u][0u]))); |
| float const v_1 = (1.0f / determinant(m3)); |
| float3 const v_2 = float3(((m3[1u][1u] * m3[2u][2u]) - (m3[1u][2u] * m3[2u][1u])), ((m3[0u][2u] * m3[2u][1u]) - (m3[0u][1u] * m3[2u][2u])), ((m3[0u][1u] * m3[1u][2u]) - (m3[0u][2u] * m3[1u][1u]))); |
| float3 const v_3 = float3(((m3[1u][2u] * m3[2u][0u]) - (m3[1u][0u] * m3[2u][2u])), ((m3[0u][0u] * m3[2u][2u]) - (m3[0u][2u] * m3[2u][0u])), ((m3[0u][2u] * m3[1u][0u]) - (m3[0u][0u] * m3[1u][2u]))); |
| m3i = (v_1 * float3x3(v_2, v_3, float3(((m3[1u][0u] * m3[2u][1u]) - (m3[1u][1u] * m3[2u][0u])), ((m3[0u][1u] * m3[2u][0u]) - (m3[0u][0u] * m3[2u][1u])), ((m3[0u][0u] * m3[1u][1u]) - (m3[0u][1u] * m3[1u][0u]))))); |
| float const v_4 = (1.0f / determinant(m4)); |
| float4 const v_5 = float4((((m4[1u][1u] * ((m4[2u][2u] * m4[3u][3u]) - (m4[2u][3u] * m4[3u][2u]))) - (m4[1u][2u] * ((m4[2u][1u] * m4[3u][3u]) - (m4[2u][3u] * m4[3u][1u])))) + (m4[1u][3u] * ((m4[2u][1u] * m4[3u][2u]) - (m4[2u][2u] * m4[3u][1u])))), (((-(m4[0u][1u]) * ((m4[2u][2u] * m4[3u][3u]) - (m4[2u][3u] * m4[3u][2u]))) + (m4[0u][2u] * ((m4[2u][1u] * m4[3u][3u]) - (m4[2u][3u] * m4[3u][1u])))) - (m4[0u][3u] * ((m4[2u][1u] * m4[3u][2u]) - (m4[2u][2u] * m4[3u][1u])))), (((m4[0u][1u] * ((m4[1u][2u] * m4[3u][3u]) - (m4[1u][3u] * m4[3u][2u]))) - (m4[0u][2u] * ((m4[1u][1u] * m4[3u][3u]) - (m4[1u][3u] * m4[3u][1u])))) + (m4[0u][3u] * ((m4[1u][1u] * m4[3u][2u]) - (m4[1u][2u] * m4[3u][1u])))), (((-(m4[0u][1u]) * ((m4[1u][2u] * m4[2u][3u]) - (m4[1u][3u] * m4[2u][2u]))) + (m4[0u][2u] * ((m4[1u][1u] * m4[2u][3u]) - (m4[1u][3u] * m4[2u][1u])))) - (m4[0u][3u] * ((m4[1u][1u] * m4[2u][2u]) - (m4[1u][2u] * m4[2u][1u]))))); |
| float4 const v_6 = float4((((-(m4[1u][0u]) * ((m4[2u][2u] * m4[3u][3u]) - (m4[2u][3u] * m4[3u][2u]))) + (m4[1u][2u] * ((m4[2u][0u] * m4[3u][3u]) - (m4[2u][3u] * m4[3u][0u])))) - (m4[1u][3u] * ((m4[2u][0u] * m4[3u][2u]) - (m4[2u][2u] * m4[3u][0u])))), (((m4[0u][0u] * ((m4[2u][2u] * m4[3u][3u]) - (m4[2u][3u] * m4[3u][2u]))) - (m4[0u][2u] * ((m4[2u][0u] * m4[3u][3u]) - (m4[2u][3u] * m4[3u][0u])))) + (m4[0u][3u] * ((m4[2u][0u] * m4[3u][2u]) - (m4[2u][2u] * m4[3u][0u])))), (((-(m4[0u][0u]) * ((m4[1u][2u] * m4[3u][3u]) - (m4[1u][3u] * m4[3u][2u]))) + (m4[0u][2u] * ((m4[1u][0u] * m4[3u][3u]) - (m4[1u][3u] * m4[3u][0u])))) - (m4[0u][3u] * ((m4[1u][0u] * m4[3u][2u]) - (m4[1u][2u] * m4[3u][0u])))), (((m4[0u][0u] * ((m4[1u][2u] * m4[2u][3u]) - (m4[1u][3u] * m4[2u][2u]))) - (m4[0u][2u] * ((m4[1u][0u] * m4[2u][3u]) - (m4[1u][3u] * m4[2u][0u])))) + (m4[0u][3u] * ((m4[1u][0u] * m4[2u][2u]) - (m4[1u][2u] * m4[2u][0u]))))); |
| float4 const v_7 = float4((((m4[1u][0u] * ((m4[2u][1u] * m4[3u][3u]) - (m4[2u][3u] * m4[3u][1u]))) - (m4[1u][1u] * ((m4[2u][0u] * m4[3u][3u]) - (m4[2u][3u] * m4[3u][0u])))) + (m4[1u][3u] * ((m4[2u][0u] * m4[3u][1u]) - (m4[2u][1u] * m4[3u][0u])))), (((-(m4[0u][0u]) * ((m4[2u][1u] * m4[3u][3u]) - (m4[2u][3u] * m4[3u][1u]))) + (m4[0u][1u] * ((m4[2u][0u] * m4[3u][3u]) - (m4[2u][3u] * m4[3u][0u])))) - (m4[0u][3u] * ((m4[2u][0u] * m4[3u][1u]) - (m4[2u][1u] * m4[3u][0u])))), (((m4[0u][0u] * ((m4[1u][1u] * m4[3u][3u]) - (m4[1u][3u] * m4[3u][1u]))) - (m4[0u][1u] * ((m4[1u][0u] * m4[3u][3u]) - (m4[1u][3u] * m4[3u][0u])))) + (m4[0u][3u] * ((m4[1u][0u] * m4[3u][1u]) - (m4[1u][1u] * m4[3u][0u])))), (((-(m4[0u][0u]) * ((m4[1u][1u] * m4[2u][3u]) - (m4[1u][3u] * m4[2u][1u]))) + (m4[0u][1u] * ((m4[1u][0u] * m4[2u][3u]) - (m4[1u][3u] * m4[2u][0u])))) - (m4[0u][3u] * ((m4[1u][0u] * m4[2u][1u]) - (m4[1u][1u] * m4[2u][0u]))))); |
| m4i = (v_4 * float4x4(v_5, v_6, v_7, float4((((-(m4[1u][0u]) * ((m4[2u][1u] * m4[3u][2u]) - (m4[2u][2u] * m4[3u][1u]))) + (m4[1u][1u] * ((m4[2u][0u] * m4[3u][2u]) - (m4[2u][2u] * m4[3u][0u])))) - (m4[1u][2u] * ((m4[2u][0u] * m4[3u][1u]) - (m4[2u][1u] * m4[3u][0u])))), (((m4[0u][0u] * ((m4[2u][1u] * m4[3u][2u]) - (m4[2u][2u] * m4[3u][1u]))) - (m4[0u][1u] * ((m4[2u][0u] * m4[3u][2u]) - (m4[2u][2u] * m4[3u][0u])))) + (m4[0u][2u] * ((m4[2u][0u] * m4[3u][1u]) - (m4[2u][1u] * m4[3u][0u])))), (((-(m4[0u][0u]) * ((m4[1u][1u] * m4[3u][2u]) - (m4[1u][2u] * m4[3u][1u]))) + (m4[0u][1u] * ((m4[1u][0u] * m4[3u][2u]) - (m4[1u][2u] * m4[3u][0u])))) - (m4[0u][2u] * ((m4[1u][0u] * m4[3u][1u]) - (m4[1u][1u] * m4[3u][0u])))), (((m4[0u][0u] * ((m4[1u][1u] * m4[2u][2u]) - (m4[1u][2u] * m4[2u][1u]))) - (m4[0u][1u] * ((m4[1u][0u] * m4[2u][2u]) - (m4[1u][2u] * m4[2u][0u])))) + (m4[0u][2u] * ((m4[1u][0u] * m4[2u][1u]) - (m4[1u][1u] * m4[2u][0u]))))))); |
| } |
| fragment void tint_symbol() { |
| main_1(); |
| } |