blob: 768b177e6190e7f80113590c85ecb09f7b9aecac [file] [log] [blame]
var<private> my_global : vec4<f32>;
@group(0) @binding(0) var<uniform> my_uniform : f32;
@group(0) @binding(1) var my_texture : texture_2d<f32>;
@group(0) @binding(2) var my_sampler : sampler;
fn foo_member_initialize() {
var vb2 : vec2<bool>;
vb2.x = my_global.z != 0; // Assign non-uniform value to x component
// Overwrite x component with uniform value -> doesn't make this uniform as per the spec
vb2.x = my_uniform == -1.0f;
// Trying to set all components should make this uniform again -- not working!
vb2 = vec2(my_uniform == -1.0f, false);
if (vb2.x) {
let r : vec4<f32> = textureSampleBias(my_texture, my_sampler, vec2<f32>(), 0.0);
}
}
fn foo_default_initialize() {
var vb2 : vec2<bool>;
vb2.x = my_global.z != 0; // Assign non-uniform value to x component
// Overwrite x component with uniform value -> doesn't make this uniform as per the spec
vb2.x = my_uniform == -1.0f;
// Even resetting it doesn't work
vb2 = vec2<bool>();
if (vb2.x) {
let r : vec4<f32> = textureSampleBias(my_texture, my_sampler, vec2<f32>(), 0.0);
}
}