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tint
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2029.wgsl.expected.glsl
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#version 310 es
layout
(
binding
=
0
,
std430
)
buffer s_block_ssbo
{
ivec3 inner
;
uint
pad
;
}
s
;
void
tint_symbol
()
{
s
.
inner
=
ivec3
(
1
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
tint_symbol
();
return
;
}