| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| #define TINT_ISOLATE_UB(VOLATILE_NAME) \ |
| volatile bool VOLATILE_NAME = true; \ |
| if (VOLATILE_NAME) |
| |
| struct tint_packed_vec3_f32_array_element { |
| /* 0x0000 */ packed_float3 elements; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| struct S_tint_packed_vec3 { |
| /* 0x0000 */ tint_array<tint_packed_vec3_f32_array_element, 3> m; |
| }; |
| |
| struct S2_tint_packed_vec3 { |
| /* 0x0000 */ tint_array<tint_array<tint_packed_vec3_f32_array_element, 3>, 1> m; |
| }; |
| |
| struct S3_tint_packed_vec3 { |
| /* 0x0000 */ S_tint_packed_vec3 s; |
| }; |
| |
| struct S4_tint_packed_vec3 { |
| /* 0x0000 */ tint_array<S_tint_packed_vec3, 1> s; |
| }; |
| |
| struct S { |
| float3x3 m; |
| }; |
| |
| struct S2 { |
| tint_array<float3x3, 1> m; |
| }; |
| |
| struct S3 { |
| S s; |
| }; |
| |
| struct S4 { |
| tint_array<S, 1> s; |
| }; |
| |
| void assign_and_preserve_padding(device tint_array<tint_packed_vec3_f32_array_element, 3>* const dest, float3x3 value) { |
| (*(dest))[0u].elements = packed_float3(value[0u]); |
| (*(dest))[1u].elements = packed_float3(value[1u]); |
| (*(dest))[2u].elements = packed_float3(value[2u]); |
| } |
| |
| void assign_and_preserve_padding_1(device S_tint_packed_vec3* const dest, S value) { |
| assign_and_preserve_padding(&((*(dest)).m), value.m); |
| } |
| |
| void assign_and_preserve_padding_3(device tint_array<tint_array<tint_packed_vec3_f32_array_element, 3>, 1>* const dest, tint_array<float3x3, 1> value) { |
| TINT_ISOLATE_UB(tint_volatile_true) for(uint i = 0u; (i < 1u); i = (i + 1u)) { |
| assign_and_preserve_padding(&((*(dest))[i]), value[i]); |
| } |
| } |
| |
| void assign_and_preserve_padding_2(device S2_tint_packed_vec3* const dest, S2 value) { |
| assign_and_preserve_padding_3(&((*(dest)).m), value.m); |
| } |
| |
| void assign_and_preserve_padding_4(device S3_tint_packed_vec3* const dest, S3 value) { |
| assign_and_preserve_padding_1(&((*(dest)).s), value.s); |
| } |
| |
| void assign_and_preserve_padding_6(device tint_array<S_tint_packed_vec3, 1>* const dest, tint_array<S, 1> value) { |
| TINT_ISOLATE_UB(tint_volatile_true_1) for(uint i = 0u; (i < 1u); i = (i + 1u)) { |
| assign_and_preserve_padding_1(&((*(dest))[i]), value[i]); |
| } |
| } |
| |
| void assign_and_preserve_padding_5(device S4_tint_packed_vec3* const dest, S4 value) { |
| assign_and_preserve_padding_6(&((*(dest)).s), value.s); |
| } |
| |
| void assign_and_preserve_padding_7(device tint_array<S2_tint_packed_vec3, 1>* const dest, tint_array<S2, 1> value) { |
| TINT_ISOLATE_UB(tint_volatile_true_2) for(uint i = 0u; (i < 1u); i = (i + 1u)) { |
| assign_and_preserve_padding_2(&((*(dest))[i]), value[i]); |
| } |
| } |
| |
| kernel void tint_symbol(device tint_array<tint_packed_vec3_f32_array_element, 3>* tint_symbol_8 [[buffer(0)]], device S_tint_packed_vec3* tint_symbol_9 [[buffer(1)]], device S2_tint_packed_vec3* tint_symbol_10 [[buffer(2)]], device S3_tint_packed_vec3* tint_symbol_11 [[buffer(3)]], device S4_tint_packed_vec3* tint_symbol_12 [[buffer(4)]], device tint_array<tint_array<tint_packed_vec3_f32_array_element, 3>, 1>* tint_symbol_13 [[buffer(5)]], device tint_array<S_tint_packed_vec3, 1>* tint_symbol_14 [[buffer(6)]], device tint_array<S2_tint_packed_vec3, 1>* tint_symbol_15 [[buffer(7)]]) { |
| float3x3 m = float3x3(0.0f); |
| TINT_ISOLATE_UB(tint_volatile_true_3) for(uint c = 0u; (c < 3u); c = (c + 1u)) { |
| m[c] = float3(float(((c * 3u) + 1u)), float(((c * 3u) + 2u)), float(((c * 3u) + 3u))); |
| } |
| { |
| float3x3 const a = m; |
| assign_and_preserve_padding(tint_symbol_8, a); |
| } |
| { |
| S const a = {.m=m}; |
| assign_and_preserve_padding_1(tint_symbol_9, a); |
| } |
| { |
| tint_array<float3x3, 1> const tint_symbol_1 = tint_array<float3x3, 1>{m}; |
| S2 const a = {.m=tint_symbol_1}; |
| assign_and_preserve_padding_2(tint_symbol_10, a); |
| } |
| { |
| S const tint_symbol_2 = {.m=m}; |
| S3 const a = {.s=tint_symbol_2}; |
| assign_and_preserve_padding_4(tint_symbol_11, a); |
| } |
| { |
| S const tint_symbol_3 = {.m=m}; |
| tint_array<S, 1> const tint_symbol_4 = tint_array<S, 1>{tint_symbol_3}; |
| S4 const a = {.s=tint_symbol_4}; |
| assign_and_preserve_padding_5(tint_symbol_12, a); |
| } |
| { |
| tint_array<float3x3, 1> const a = tint_array<float3x3, 1>{m}; |
| assign_and_preserve_padding_3(tint_symbol_13, a); |
| } |
| { |
| S const tint_symbol_5 = {.m=m}; |
| tint_array<S, 1> const a = tint_array<S, 1>{tint_symbol_5}; |
| assign_and_preserve_padding_6(tint_symbol_14, a); |
| } |
| { |
| tint_array<float3x3, 1> const tint_symbol_6 = tint_array<float3x3, 1>{m}; |
| S2 const tint_symbol_7 = {.m=tint_symbol_6}; |
| tint_array<S2, 1> const a = tint_array<S2, 1>{tint_symbol_7}; |
| assign_and_preserve_padding_7(tint_symbol_15, a); |
| } |
| return; |
| } |
| |