| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_packed_vec3_f32_array_element { |
| /* 0x0000 */ packed_float3 elements; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| struct S_tint_packed_vec3 { |
| /* 0x0000 */ float4x4 matrix_view; |
| /* 0x0040 */ tint_array<tint_packed_vec3_f32_array_element, 3> matrix_normal; |
| }; |
| |
| struct S { |
| float4x4 matrix_view; |
| float3x3 matrix_normal; |
| }; |
| |
| struct tint_symbol_2 { |
| float4 value [[position]]; |
| }; |
| |
| float4 tint_symbol_1_inner(const constant S_tint_packed_vec3* const tint_symbol_3) { |
| float const x = (*(tint_symbol_3)).matrix_view[0][2]; |
| return float4(x, 0.0f, 0.0f, 1.0f); |
| } |
| |
| vertex tint_symbol_2 tint_symbol_1(const constant S_tint_packed_vec3* tint_symbol_4 [[buffer(0)]]) { |
| float4 const inner_result = tint_symbol_1_inner(tint_symbol_4); |
| tint_symbol_2 wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |