#include <metal_stdlib> | |
using namespace metal; | |
struct VSOut { | |
float4 pos; | |
}; | |
void foo(thread VSOut* const out) { | |
float4 pos = float4(1.0f, 2.0f, 3.0f, 4.0f); | |
(*(out)).pos = pos; | |
} | |
struct tint_symbol_1 { | |
float4 pos [[position]]; | |
}; | |
VSOut tint_symbol_inner() { | |
VSOut out = {}; | |
foo(&(out)); | |
return out; | |
} | |
vertex tint_symbol_1 tint_symbol() { | |
VSOut const inner_result = tint_symbol_inner(); | |
tint_symbol_1 wrapper_result = {}; | |
wrapper_result.pos = inner_result.pos; | |
return wrapper_result; | |
} | |