blob: e3ed5403febdf0bc2f349e797f8b5b9958a1a047 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void tint_symbol() {
f16vec4 a = f16vec4(0.0hf);
float16_t b = 1.0hf;
int tint_symbol_2 = 0;
a[tint_symbol_2] = (a[tint_symbol_2] + b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}