RWByteAddressBuffer buffer : register(u0); | |
uint foo() { | |
uint tint_symbol_2[4] = {0u, 1u, 2u, 4u}; | |
return tint_symbol_2[buffer.Load(0u)]; | |
} | |
[numthreads(1, 1, 1)] | |
void main() { | |
uint tint_symbol_3[4] = {0u, 1u, 2u, 4u}; | |
uint v = tint_symbol_3[buffer.Load(0u)]; | |
uint tint_symbol = v; | |
uint tint_symbol_1 = foo(); | |
buffer.Store(0u, asuint((tint_symbol + tint_symbol_1))); | |
return; | |
} |