blob: cb282cc9099438f734e2ed129b87c3f46f9ecabf [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
vertex float4 tint_symbol() {
float3 light = float3(1.20000004768371582031f, 1.0f, 2.0f);
float3 negative_light = -(light);
return float4(0.0f);
}