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tint
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292.wgsl.expected.ir.msl
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#include
<metal_stdlib>
using
namespace
metal
;
vertex float4 tint_symbol
()
{
float3 light
=
float3
(
1.20000004768371582031f
,
1.0f
,
2.0f
);
float3 negative_light
=
-(
light
);
return
float4
(
0.0f
);
}