blob: 02914e87d2f3c56dd83cab46803679bf61029be0 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
float4 value [[position]];
};
float4 tint_symbol_inner() {
float3 light = float3(1.20000004768371582031f, 1.0f, 2.0f);
float3 negative_light = -(light);
return float4(0.0f);
}
vertex tint_symbol_1 tint_symbol() {
float4 const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}