| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: OutputBuf = struct @align(4) { |
| result:array<u32> @offset(0) |
| } |
| |
| Uniforms = struct @align(4) { |
| dstTextureFlipY:u32 @offset(0) |
| isFloat16:u32 @offset(4) |
| isRGB10A2Unorm:u32 @offset(8) |
| channelCount:u32 @offset(12) |
| } |
| |
| %b1 = block { # root |
| %src:ptr<handle, texture_2d<f32>, read> = var @binding_point(0, 0) |
| %dst:ptr<handle, texture_2d<f32>, read> = var @binding_point(0, 1) |
| %output:ptr<storage, OutputBuf, read_write> = var @binding_point(0, 2) |
| %uniforms:ptr<uniform, Uniforms, read> = var @binding_point(0, 3) |
| } |
| |
| %ConvertToFp16FloatValue = func(%fp32:f32):u32 -> %b2 { |
| %b2 = block { |
| ret 1u |
| } |
| } |
| %tint_symbol = @compute @workgroup_size(1, 1, 1) func(%GlobalInvocationID:vec3<u32> [@global_invocation_id]):void -> %b3 { |
| %b3 = block { |
| %9:texture_2d<f32> = load %src |
| %10:vec2<u32> = textureDimensions %9 |
| %size:ptr<function, vec2<u32>, read_write> = var, %10 |
| %12:vec2<u32> = swizzle %GlobalInvocationID, xy |
| %dstTexCoord:ptr<function, vec2<u32>, read_write> = var, %12 |
| %14:vec2<u32> = load %dstTexCoord |
| %srcTexCoord:ptr<function, vec2<u32>, read_write> = var, %14 |
| %16:ptr<uniform, u32, read> = access %uniforms, 0u |
| %17:u32 = load %16 |
| %18:bool = eq %17, 1u |
| if %18 [t: %b4] { # if_1 |
| %b4 = block { # true |
| %19:u32 = load_vector_element %size, 1u |
| %20:u32 = load_vector_element %dstTexCoord, 1u |
| %21:u32 = sub %19, %20 |
| %22:u32 = sub %21, 1u |
| store_vector_element %srcTexCoord, 1u, %22 |
| exit_if # if_1 |
| } |
| } |
| %23:texture_2d<f32> = load %src |
| %24:vec2<u32> = load %srcTexCoord |
| %25:vec4<f32> = textureLoad %23, %24, 0i |
| %srcColor:ptr<function, vec4<f32>, read_write> = var, %25 |
| %27:texture_2d<f32> = load %dst |
| %28:vec2<u32> = load %dstTexCoord |
| %29:vec4<f32> = textureLoad %27, %28, 0i |
| %dstColor:ptr<function, vec4<f32>, read_write> = var, %29 |
| %success:ptr<function, bool, read_write> = var, true |
| %srcColorBits:ptr<function, vec4<u32>, read_write> = var |
| %33:vec4<f32> = load %dstColor |
| %34:vec4<u32> = convert %33 |
| %dstColorBits:ptr<function, vec4<u32>, read_write> = var, %34 |
| loop [i: %b5, b: %b6, c: %b7] { # loop_1 |
| %b5 = block { # initializer |
| %i:ptr<function, u32, read_write> = var, 0u |
| next_iteration %b6 |
| } |
| %b6 = block { # body |
| %37:u32 = load %i |
| %38:ptr<uniform, u32, read> = access %uniforms, 3u |
| %39:u32 = load %38 |
| %40:bool = lt %37, %39 |
| if %40 [t: %b8, f: %b9] { # if_2 |
| %b8 = block { # true |
| exit_if # if_2 |
| } |
| %b9 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %41:u32 = load %i |
| %42:u32 = load %i |
| %43:f32 = load_vector_element %srcColor, %42 |
| %44:u32 = call %ConvertToFp16FloatValue, %43 |
| store_vector_element %srcColorBits, %41, %44 |
| %45:bool = load %success |
| %46:bool = if %45 [t: %b10, f: %b11] { # if_3 |
| %b10 = block { # true |
| %47:u32 = load %i |
| %48:u32 = load_vector_element %srcColorBits, %47 |
| %49:u32 = load %i |
| %50:u32 = load_vector_element %dstColorBits, %49 |
| %51:bool = eq %48, %50 |
| exit_if %51 # if_3 |
| } |
| %b11 = block { # false |
| exit_if false # if_3 |
| } |
| } |
| store %success, %46 |
| continue %b7 |
| } |
| %b7 = block { # continuing |
| %52:u32 = load %i |
| %53:u32 = add %52, 1u |
| store %i, %53 |
| next_iteration %b6 |
| } |
| } |
| %54:u32 = access %GlobalInvocationID, 1u |
| %55:u32 = load_vector_element %size, 0u |
| %56:u32 = construct %55 |
| %57:u32 = mul %54, %56 |
| %58:u32 = access %GlobalInvocationID, 0u |
| %59:u32 = add %57, %58 |
| %outputIndex:ptr<function, u32, read_write> = var, %59 |
| %61:bool = load %success |
| if %61 [t: %b12, f: %b13] { # if_4 |
| %b12 = block { # true |
| %62:u32 = load %outputIndex |
| %63:ptr<storage, u32, read_write> = access %output, 0u, %62 |
| store %63, 1u |
| exit_if # if_4 |
| } |
| %b13 = block { # false |
| %64:u32 = load %outputIndex |
| %65:ptr<storage, u32, read_write> = access %output, 0u, %64 |
| store %65, 0u |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |