| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: Constants = struct @align(4) { |
| level:i32 @offset(0) |
| } |
| |
| Result = struct @align(4) { |
| values:array<f32> @offset(0) |
| } |
| |
| %b1 = block { # root |
| %constants:ptr<uniform, Constants, read> = var @binding_point(0, 0) |
| %myTexture:ptr<handle, texture_2d_array<f32>, read> = var @binding_point(0, 1) |
| %result:ptr<storage, Result, read_write> = var @binding_point(0, 3) |
| } |
| |
| %tint_symbol = @compute @workgroup_size(1, 1, 1) func(%GlobalInvocationID:vec3<u32> [@global_invocation_id]):void -> %b2 { |
| %b2 = block { |
| %6:u32 = access %GlobalInvocationID, 2u |
| %7:u32 = mul 4u, %6 |
| %8:u32 = access %GlobalInvocationID, 1u |
| %9:u32 = mul 2u, %8 |
| %10:u32 = add %7, %9 |
| %11:u32 = access %GlobalInvocationID, 0u |
| %12:u32 = add %10, %11 |
| %flatIndex:ptr<function, u32, read_write> = var, %12 |
| %14:u32 = load %flatIndex |
| %15:u32 = mul %14, 1u |
| store %flatIndex, %15 |
| %16:texture_2d_array<f32> = load %myTexture |
| %17:vec2<u32> = swizzle %GlobalInvocationID, xy |
| %18:vec2<i32> = convert %17 |
| %19:vec4<f32> = textureLoad %16, %18, 0i, 0i |
| %texel:ptr<function, vec4<f32>, read_write> = var, %19 |
| loop [i: %b3, b: %b4, c: %b5] { # loop_1 |
| %b3 = block { # initializer |
| %i:ptr<function, u32, read_write> = var, 0u |
| next_iteration %b4 |
| } |
| %b4 = block { # body |
| %22:u32 = load %i |
| %23:bool = lt %22, 1u |
| if %23 [t: %b6, f: %b7] { # if_1 |
| %b6 = block { # true |
| exit_if # if_1 |
| } |
| %b7 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %24:u32 = load %flatIndex |
| %25:u32 = load %i |
| %26:u32 = add %24, %25 |
| %27:ptr<storage, f32, read_write> = access %result, 0u, %26 |
| %28:f32 = load_vector_element %texel, 0u |
| store %27, %28 |
| continue %b5 |
| } |
| %b5 = block { # continuing |
| %29:u32 = load %i |
| %30:u32 = add %29, 1u |
| store %i, %30 |
| next_iteration %b4 |
| } |
| } |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |