blob: 01e87f3bcfc492beeaa9cb916db0870ef826efe7 [file] [log] [blame]
struct Output {
@builtin(position)
Position : vec4<f32>,
@location(0)
color : vec4<f32>,
}
@vertex
fn main(@builtin(vertex_index) VertexIndex : u32, @builtin(instance_index) InstanceIndex : u32) -> Output {
let zv : array<vec2<f32>, 4> = array<vec2<f32>, 4>(vec2<f32>(0.2000000000000000111, 0.2000000000000000111), vec2<f32>(0.2999999999999999889, 0.2999999999999999889), vec2<f32>(-(0.10000000000000000555), -(0.10000000000000000555)), vec2<f32>(1.10000000000000008882, 1.10000000000000008882));
let z : f32 = zv[InstanceIndex].x;
var output : Output;
output.Position = vec4<f32>(0.5, 0.5, z, 1.0);
let colors : array<vec4<f32>, 4> = array<vec4<f32>, 4>(vec4<f32>(1.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0));
output.color = colors[InstanceIndex];
return output;
}