blob: cc95fb8542d47f0c4348f112b843e9d1e02efbfd [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
#define TINT_ISOLATE_UB(VOLATILE_NAME) \
volatile bool VOLATILE_NAME = true; \
if (VOLATILE_NAME)
struct tint_private_vars_struct {
float2 tUV;
float mt;
float4 glFragColor;
float2 tileID_1;
float2 levelUnits;
float2 stageUnits_1;
float3 vPosition;
float2 vUV;
};
struct LeftOver_tint_packed_vec3 {
/* 0x0000 */ float time;
/* 0x0004 */ uint padding;
/* 0x0008 */ tint_array<int8_t, 8> tint_pad;
/* 0x0010 */ float4x4 worldViewProjection;
/* 0x0050 */ float2 outputSize;
/* 0x0058 */ float2 stageSize;
/* 0x0060 */ float2 spriteMapSize;
/* 0x0068 */ float stageScale;
/* 0x006c */ float spriteCount;
/* 0x0070 */ packed_float3 colorMul;
/* 0x007c */ tint_array<int8_t, 4> tint_pad_1;
};
struct LeftOver {
float time;
uint padding;
float4x4 worldViewProjection;
float2 outputSize;
float2 stageSize;
float2 spriteMapSize;
float stageScale;
float spriteCount;
float3 colorMul;
};
float4x4 getFrameData_f1_(thread float* const frameID, const constant LeftOver_tint_packed_vec3* const tint_symbol_5, texture2d<float, access::sample> tint_symbol_6, sampler tint_symbol_7) {
float fX = 0.0f;
float const x_15 = *(frameID);
float const x_25 = (*(tint_symbol_5)).spriteCount;
fX = (x_15 / x_25);
float const x_37 = fX;
float4 const x_40 = tint_symbol_6.sample(tint_symbol_7, float2(x_37, 0.0f), bias(0.0f));
float const x_44 = fX;
float4 const x_47 = tint_symbol_6.sample(tint_symbol_7, float2(x_44, 0.25f), bias(0.0f));
float const x_51 = fX;
float4 const x_54 = tint_symbol_6.sample(tint_symbol_7, float2(x_51, 0.5f), bias(0.0f));
return float4x4(float4(x_40[0], x_40[1], x_40[2], x_40[3]), float4(x_47[0], x_47[1], x_47[2], x_47[3]), float4(x_54[0], x_54[1], x_54[2], x_54[3]), float4(0.0f));
}
void main_1(thread tint_private_vars_struct* const tint_private_vars, const constant LeftOver_tint_packed_vec3* const tint_symbol_8, texture2d<float, access::sample> tint_symbol_9, sampler tint_symbol_10, texture2d<float, access::sample> tint_symbol_11, texture2d<float, access::sample> tint_symbol_12, sampler tint_symbol_13, texture2d<float, access::sample> tint_symbol_14, sampler tint_symbol_15, texture2d<float, access::sample> tint_symbol_16, sampler tint_symbol_17) {
float4 color = 0.0f;
float2 tileUV = 0.0f;
float2 tileID = 0.0f;
float2 sheetUnits = 0.0f;
float spriteUnits = 0.0f;
float2 stageUnits = 0.0f;
int i = 0;
float frameID_1 = 0.0f;
float4 animationData = 0.0f;
float f = 0.0f;
float4x4 frameData = float4x4(0.0f);
float param = 0.0f;
float2 frameSize = 0.0f;
float2 offset_1 = 0.0f;
float2 ratio = 0.0f;
float4 nc = 0.0f;
float alpha = 0.0f;
float3 mixed = 0.0f;
color = float4(0.0f);
float2 const x_86 = (*(tint_private_vars)).tUV;
tileUV = fract(x_86);
float const x_91 = tileUV[1];
tileUV[1] = (1.0f - x_91);
float2 const x_95 = (*(tint_private_vars)).tUV;
tileID = floor(x_95);
float2 const x_101 = (*(tint_symbol_8)).spriteMapSize;
sheetUnits = (float2(1.0f) / x_101);
float const x_106 = (*(tint_symbol_8)).spriteCount;
spriteUnits = (1.0f / x_106);
float2 const x_111 = (*(tint_symbol_8)).stageSize;
stageUnits = (float2(1.0f) / x_111);
i = 0;
TINT_ISOLATE_UB(tint_volatile_true) while(true) {
int const x_122 = i;
if ((x_122 < 2)) {
} else {
break;
}
int const x_126 = i;
switch(x_126) {
case 1: {
float2 const x_150 = tileID;
float2 const x_154 = (*(tint_symbol_8)).stageSize;
float4 const x_156 = tint_symbol_9.sample(tint_symbol_10, ((x_150 + float2(0.5f)) / x_154), bias(0.0f));
frameID_1 = x_156[0];
break;
}
case 0: {
float2 const x_136 = tileID;
float2 const x_140 = (*(tint_symbol_8)).stageSize;
float4 const x_142 = tint_symbol_11.sample(tint_symbol_10, ((x_136 + float2(0.5f)) / x_140), bias(0.0f));
frameID_1 = x_142[0];
break;
}
default: {
break;
}
}
float const x_166 = frameID_1;
float const x_169 = (*(tint_symbol_8)).spriteCount;
float4 const x_172 = tint_symbol_12.sample(tint_symbol_13, float2(((x_166 + 0.5f) / x_169), 0.0f), bias(0.0f));
animationData = x_172;
float const x_174 = animationData[1];
if ((x_174 > 0.0f)) {
float const x_181 = (*(tint_symbol_8)).time;
float const x_184 = animationData[2];
(*(tint_private_vars)).mt = fmod((x_181 * x_184), 1.0f);
f = 0.0f;
TINT_ISOLATE_UB(tint_volatile_true_1) while(true) {
float const x_193 = f;
if ((x_193 < 8.0f)) {
} else {
break;
}
float const x_197 = animationData[1];
float const x_198 = (*(tint_private_vars)).mt;
if ((x_197 > x_198)) {
float const x_203 = animationData[0];
frameID_1 = x_203;
break;
}
float const x_208 = frameID_1;
float const x_211 = (*(tint_symbol_8)).spriteCount;
float const x_214 = f;
float4 const x_217 = float4(0.0f);
animationData = x_217;
{
float const x_218 = f;
f = (x_218 + 1.0f);
}
}
}
float const x_222 = frameID_1;
param = (x_222 + 0.5f);
float4x4 const x_225 = getFrameData_f1_(&(param), tint_symbol_8, tint_symbol_14, tint_symbol_15);
frameData = x_225;
float4 const x_228 = frameData[0];
float2 const x_231 = (*(tint_symbol_8)).spriteMapSize;
frameSize = (float2(x_228[3], x_228[2]) / x_231);
float4 const x_235 = frameData[0];
float2 const x_237 = sheetUnits;
offset_1 = (float2(x_235[0], x_235[1]) * x_237);
float4 const x_241 = frameData[2];
float4 const x_244 = frameData[0];
ratio = (float2(x_241[0], x_241[1]) / float2(x_244[3], x_244[2]));
float const x_248 = frameData[2][2];
if ((x_248 == 1.0f)) {
float2 const x_252 = tileUV;
tileUV = float2(x_252[1], x_252[0]);
}
int const x_254 = i;
if ((x_254 == 0)) {
float2 const x_263 = tileUV;
float2 const x_264 = frameSize;
float2 const x_266 = offset_1;
float4 const x_268 = tint_symbol_16.sample(tint_symbol_17, ((x_263 * x_264) + x_266));
color = x_268;
} else {
float2 const x_274 = tileUV;
float2 const x_275 = frameSize;
float2 const x_277 = offset_1;
float4 const x_279 = tint_symbol_16.sample(tint_symbol_17, ((x_274 * x_275) + x_277));
nc = x_279;
float const x_283 = color[3];
float const x_285 = nc[3];
alpha = fmin((x_283 + x_285), 1.0f);
float4 const x_290 = color;
float4 const x_292 = nc;
float const x_295 = nc[3];
mixed = mix(float3(x_290[0], x_290[1], x_290[2]), float3(x_292[0], x_292[1], x_292[2]), float3(x_295, x_295, x_295));
float3 const x_298 = mixed;
float const x_299 = alpha;
color = float4(x_298[0], x_298[1], x_298[2], x_299);
}
{
int const x_304 = i;
i = as_type<int>((as_type<uint>(x_304) + as_type<uint>(1)));
}
}
float3 const x_310 = float3((*(tint_symbol_8)).colorMul);
float4 const x_311 = color;
float3 const x_313 = (float3(x_311[0], x_311[1], x_311[2]) * x_310);
float4 const x_314 = color;
color = float4(x_313[0], x_313[1], x_313[2], x_314[3]);
float4 const x_318 = color;
(*(tint_private_vars)).glFragColor = x_318;
return;
}
struct main_out {
float4 glFragColor_1;
};
struct tint_symbol_2 {
float3 vPosition_param [[user(locn0)]];
float2 vUV_param [[user(locn1)]];
float2 tUV_param [[user(locn2)]];
float2 stageUnits_1_param [[user(locn3)]];
float2 levelUnits_param [[user(locn4)]];
float2 tileID_1_param [[user(locn5)]];
};
struct tint_symbol_3 {
float4 glFragColor_1 [[color(0)]];
};
main_out tint_symbol_inner(float2 tUV_param, float2 tileID_1_param, float2 levelUnits_param, float2 stageUnits_1_param, float3 vPosition_param, float2 vUV_param, thread tint_private_vars_struct* const tint_private_vars, const constant LeftOver_tint_packed_vec3* const tint_symbol_18, texture2d<float, access::sample> tint_symbol_19, sampler tint_symbol_20, texture2d<float, access::sample> tint_symbol_21, texture2d<float, access::sample> tint_symbol_22, sampler tint_symbol_23, texture2d<float, access::sample> tint_symbol_24, sampler tint_symbol_25, texture2d<float, access::sample> tint_symbol_26, sampler tint_symbol_27) {
(*(tint_private_vars)).tUV = tUV_param;
(*(tint_private_vars)).tileID_1 = tileID_1_param;
(*(tint_private_vars)).levelUnits = levelUnits_param;
(*(tint_private_vars)).stageUnits_1 = stageUnits_1_param;
(*(tint_private_vars)).vPosition = vPosition_param;
(*(tint_private_vars)).vUV = vUV_param;
main_1(tint_private_vars, tint_symbol_18, tint_symbol_19, tint_symbol_20, tint_symbol_21, tint_symbol_22, tint_symbol_23, tint_symbol_24, tint_symbol_25, tint_symbol_26, tint_symbol_27);
main_out const tint_symbol_4 = {.glFragColor_1=(*(tint_private_vars)).glFragColor};
return tint_symbol_4;
}
fragment tint_symbol_3 tint_symbol(const constant LeftOver_tint_packed_vec3* tint_symbol_28 [[buffer(0)]], texture2d<float, access::sample> tint_symbol_29 [[texture(0)]], sampler tint_symbol_30 [[sampler(0)]], texture2d<float, access::sample> tint_symbol_31 [[texture(1)]], texture2d<float, access::sample> tint_symbol_32 [[texture(2)]], sampler tint_symbol_33 [[sampler(1)]], texture2d<float, access::sample> tint_symbol_34 [[texture(3)]], sampler tint_symbol_35 [[sampler(2)]], texture2d<float, access::sample> tint_symbol_36 [[texture(4)]], sampler tint_symbol_37 [[sampler(3)]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
thread tint_private_vars_struct tint_private_vars = {};
main_out const inner_result = tint_symbol_inner(tint_symbol_1.tUV_param, tint_symbol_1.tileID_1_param, tint_symbol_1.levelUnits_param, tint_symbol_1.stageUnits_1_param, tint_symbol_1.vPosition_param, tint_symbol_1.vUV_param, &(tint_private_vars), tint_symbol_28, tint_symbol_29, tint_symbol_30, tint_symbol_31, tint_symbol_32, tint_symbol_33, tint_symbol_34, tint_symbol_35, tint_symbol_36, tint_symbol_37);
tint_symbol_3 wrapper_result = {};
wrapper_result.glFragColor_1 = inner_result.glFragColor_1;
return wrapper_result;
}