blob: a03569ec4328e61222b8f022c2fc8c0a33e9045d [file] [log] [blame]
#version 310 es
struct Uniforms {
float NAN;
int sizeA;
int sizeB;
};
uvec3 tint_symbol = uvec3(0u, 0u, 0u);
layout(binding = 2, std430) buffer ResultMatrix_ssbo {
float numbers[];
} resultMatrix;
float binaryOperation_f1_f1_(inout float a, inout float b) {
float x_26 = 0.0f;
if ((b == 0.0f)) {
return 1.0f;
}
float x_21 = b;
if (!((round((x_21 - (2.0f * floor((x_21 / 2.0f))))) == 1.0f))) {
x_26 = pow(abs(a), b);
} else {
x_26 = (sign(a) * pow(abs(a), b));
}
float x_41 = x_26;
return x_41;
}
void main_1() {
int index = 0;
int a_1 = 0;
float param = 0.0f;
float param_1 = 0.0f;
index = int(tint_symbol.x);
a_1 = -10;
int x_63 = index;
param = -4.0f;
param_1 = -3.0f;
float x_68 = binaryOperation_f1_f1_(param, param_1);
resultMatrix.numbers[x_63] = x_68;
return;
}
void tint_symbol_1(uvec3 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol_1(gl_GlobalInvocationID);
return;
}