blob: c87dbdfd26fdd40b911f9e8903ee8d5dac3ccfe3 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:775 internal compiler error: FragmentOutput = struct @align(16) {
color:vec4<f32> @offset(0), @location(0)
}
FragmentInput = struct @align(8) {
vUv:vec2<f32> @offset(0), @location(2)
}
%b1 = block { # root
%depthMap:ptr<handle, texture_depth_2d, read> = var @binding_point(1, 5)
%texSampler:ptr<handle, sampler, read> = var @binding_point(1, 3)
}
%tint_symbol = @fragment func(%fIn:FragmentInput):FragmentOutput -> %b2 {
%b2 = block {
%5:texture_depth_2d = load %depthMap
%6:sampler = load %texSampler
%7:vec2<f32> = access %fIn, 0u
%sample:f32 = textureSample %5, %6, %7
%color:vec3<f32> = construct %sample, %sample, %sample
%fOut:ptr<function, FragmentOutput, read_write> = var
%11:ptr<function, vec4<f32>, read_write> = access %fOut, 0u
%12:vec4<f32> = construct %color, 1.0f
store %11, %12
%13:FragmentOutput = load %fOut
ret %13
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************