blob: 75396446db83308aeca5abfb57eda694f4de29f0 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: S = struct @align(16) {
v:vec3<f32> @offset(0)
i:u32 @offset(12)
}
%b1 = block { # root
%io:ptr<storage, S, read_write> = var @binding_point(0, 0)
}
%Bad = func(%index:u32, %rd:vec3<f32>):vec3<f32> -> %b2 {
%b2 = block {
%normal:ptr<function, vec3<f32>, read_write> = var, vec3<f32>(0.0f)
%6:f32 = access %rd, %index
%7:f32 = sign %6
%8:f32 = negation %7
store_vector_element %normal, %index, %8
%9:vec3<f32> = load %normal
%10:vec3<f32> = normalize %9
ret %10
}
}
%tint_symbol = @compute @workgroup_size(1, 1, 1) func(%idx:u32 [@local_invocation_index]):void -> %b3 {
%b3 = block {
%13:ptr<storage, vec3<f32>, read_write> = access %io, 0u
%14:ptr<storage, u32, read_write> = access %io, 1u
%15:u32 = load %14
%16:ptr<storage, vec3<f32>, read_write> = access %io, 0u
%17:vec3<f32> = load %16
%18:vec3<f32> = call %Bad, %15, %17
store %13, %18
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************