blob: b189afc66ed39ea03de945fdf21d1c2aee78212c [file] [log] [blame] [edit]
Texture2D<float4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
float4 res = t.GatherRed(s, (0.0f).xx);
}