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vec4f16-vec4f16.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void
f
()
{
f16vec4 b
=
f16vec4
(
1.0hf
,
2.0hf
,
3.0hf
,
-
4.0hf
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
f
();
return
;
}