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splat
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call
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bool.wgsl.expected.wgsl
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fn get_bool
()
->
bool
{
return
true
;
}
fn f
()
{
var
v2
:
vec2
<bool>
=
vec2
<bool>
(
get_bool
());
var
v3
:
vec3
<bool>
=
vec3
<bool>
(
get_bool
());
var
v4
:
vec4
<bool>
=
vec4
<bool>
(
get_bool
());
}