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splat
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call
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i32.wgsl
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fn get_i32
()
->
i32
{
return
1
;
}
fn f
()
{
var
v2
:
vec2
<i32>
=
vec2
<i32>
(
get_i32
());
var
v3
:
vec3
<i32>
=
vec3
<i32>
(
get_i32
());
var
v4
:
vec4
<i32>
=
vec4
<i32>
(
get_i32
());
}