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swizzle
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swizzle.wgsl.expected.fxc.hlsl
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[
numthreads
(
1
,
1
,
1
)]
void
unused_entry_point
()
{
return
;
}
struct
S
{
float3 val
[
3
];
};
void
a
()
{
int4 a_1
=
(
0
).
xxxx
;
a_1
.
x
=
1
;
a_1
.
z
=
2
;
S d
=
(
S
)
0
;
d
.
val
[
2
].
y
=
3.0f
;
}