| SKIP: FAILED |
| |
| |
| static matrix<float16_t, 2, 2> m = matrix<float16_t, 2, 2>(vector<float16_t, 2>(float16_t(0.0h), float16_t(1.0h)), vector<float16_t, 2>(float16_t(2.0h), float16_t(3.0h))); |
| RWByteAddressBuffer tint_symbol : register(u0); |
| void v(uint offset, matrix<float16_t, 2, 2> obj) { |
| tint_symbol.Store<vector<float16_t, 2> >((offset + 0u), obj[0u]); |
| tint_symbol.Store<vector<float16_t, 2> >((offset + 4u), obj[1u]); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| v(0u, m); |
| } |
| |
| FXC validation failure: |
| c:\src\dawn\Shader@0x000001C365A33E40(2,15-23): error X3000: syntax error: unexpected token 'float16_t' |
| |