blob: eda6642e8bea9e1f6e684cd89d1a91564134d06b [file] [log] [blame]
SKIP: FAILED
static matrix<float16_t, 2, 2> m = matrix<float16_t, 2, 2>(vector<float16_t, 2>(float16_t(0.0h), float16_t(1.0h)), vector<float16_t, 2>(float16_t(2.0h), float16_t(3.0h)));
RWByteAddressBuffer tint_symbol : register(u0);
void v(uint offset, matrix<float16_t, 2, 2> obj) {
tint_symbol.Store<vector<float16_t, 2> >((offset + 0u), obj[0u]);
tint_symbol.Store<vector<float16_t, 2> >((offset + 4u), obj[1u]);
}
[numthreads(1, 1, 1)]
void f() {
v(0u, m);
}
FXC validation failure:
c:\src\dawn\Shader@0x000001C365A33E40(2,15-23): error X3000: syntax error: unexpected token 'float16_t'