static float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); | |
RWByteAddressBuffer tint_symbol : register(u0); | |
void v(uint offset, float2x2 obj) { | |
tint_symbol.Store2((offset + 0u), asuint(obj[0u])); | |
tint_symbol.Store2((offset + 8u), asuint(obj[1u])); | |
} | |
[numthreads(1, 1, 1)] | |
void f() { | |
v(0u, m); | |
} | |