RWByteAddressBuffer tint_symbol : register(u0); | |
void v(uint offset, matrix<float16_t, 2, 2> obj) { | |
tint_symbol.Store<vector<float16_t, 2> >((offset + 0u), obj[0u]); | |
tint_symbol.Store<vector<float16_t, 2> >((offset + 4u), obj[1u]); | |
} | |
[numthreads(1, 1, 1)] | |
void f() { | |
matrix<float16_t, 2, 2> m = matrix<float16_t, 2, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx); | |
v(0u, matrix<float16_t, 2, 2>(m)); | |
} | |