#version 310 es | |
layout(binding = 0, std430) buffer tint_symbol_block_ssbo { | |
mat2x3 inner; | |
} tint_symbol; | |
void assign_and_preserve_padding_tint_symbol_inner(mat2x3 value) { | |
tint_symbol.inner[0] = value[0u]; | |
tint_symbol.inner[1] = value[1u]; | |
} | |
void f() { | |
mat2x3 m = mat2x3(vec3(0.0f), vec3(0.0f)); | |
assign_and_preserve_padding_tint_symbol_inner(mat2x3(m)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |