| |
| RWByteAddressBuffer tint_symbol : register(u0); |
| void v(uint offset, matrix<float16_t, 4, 2> obj) { |
| tint_symbol.Store<vector<float16_t, 2> >((offset + 0u), obj[0u]); |
| tint_symbol.Store<vector<float16_t, 2> >((offset + 4u), obj[1u]); |
| tint_symbol.Store<vector<float16_t, 2> >((offset + 8u), obj[2u]); |
| tint_symbol.Store<vector<float16_t, 2> >((offset + 12u), obj[3u]); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| matrix<float16_t, 4, 2> m = matrix<float16_t, 4, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx); |
| v(0u, matrix<float16_t, 4, 2>(m)); |
| } |
| |