blob: 98ccb7fc6339fc5126ff28748e15e4f3641aa30a [file] [log] [blame]
SKIP: INVALID
RWByteAddressBuffer tint_symbol : register(u0);
void v(uint offset, matrix<float16_t, 4, 3> obj) {
tint_symbol.Store<vector<float16_t, 3> >((offset + 0u), obj[0u]);
tint_symbol.Store<vector<float16_t, 3> >((offset + 8u), obj[1u]);
tint_symbol.Store<vector<float16_t, 3> >((offset + 16u), obj[2u]);
tint_symbol.Store<vector<float16_t, 3> >((offset + 24u), obj[3u]);
}
[numthreads(1, 1, 1)]
void f() {
matrix<float16_t, 4, 3> m = matrix<float16_t, 4, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx);
v(0u, matrix<float16_t, 4, 3>(m));
}
FXC validation failure:
C:\src\dawn\Shader@0x0000015641DCA030(3,28-36): error X3000: syntax error: unexpected token 'float16_t'
C:\src\dawn\Shader@0x0000015641DCA030(4,3-19): error X3018: invalid subscript 'Store'