blob: e88d4081da3bc56f4572d86b797c2840ad9b12b8 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct f_outputs {
float4 tint_symbol [[color(0)]];
};
struct f_inputs {
float4 fbf_1 [[color(1)]];
float4 fbf_3 [[color(3)]];
};
float4 f_inner(float4 fbf_1, float4 fbf_3) {
return (fbf_1 + fbf_3);
}
fragment f_outputs f(f_inputs inputs [[stage_in]]) {
return f_outputs{.tint_symbol=f_inner(inputs.fbf_1, inputs.fbf_3)};
}