blob: ff99056d60b1e906b8e26d7e2b1624303fda5628 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct f_outputs {
float4 tint_symbol [[color(0)]];
};
struct f_inputs {
float4 fbf [[color(0)]];
};
float4 f_inner(float4 fbf) {
return fbf;
}
fragment f_outputs f(f_inputs inputs [[stage_in]]) {
return f_outputs{.tint_symbol=f_inner(inputs.fbf)};
}