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vec2_f32_in_mat2x2.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
float2 func
(
thread float2
*
const
pointer
)
{
return
*(
pointer
);
}
kernel
void
tint_symbol
()
{
float2x2 F
=
float2x2
(
0.0f
);
float2
const
r
=
func
(&(
F
[
1
]));
return
;
}