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refs/heads/main
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test
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tint
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ptr_ref
/
load
/
param
/
function
/
vec4_f32.wgsl.expected.fxc.hlsl
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float4 func
(
inout float4 pointer
)
{
return
pointer
;
}
[
numthreads
(
1
,
1
,
1
)]
void
main
()
{
float4 F
=
float4
(
0.0f
,
0.0f
,
0.0f
,
0.0f
);
float4 r
=
func
(
F
);
return
;
}