blob: 67b3ec434adeeb531e7092cb83ad0211f079cb30 [file] [log] [blame]
SKIP: hlsl-dxc validation fails on debug builds due to https://github.com/microsoft/DirectXShaderCompiler/issues/5294
struct str {
int i;
};
str func(inout str pointer) {
return pointer;
}
static str P[4] = (str[4])0;
[numthreads(1, 1, 1)]
void main() {
str r = func(P[2]);
return;
}