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param
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private
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vec4_f32_in_mat2x4.wgsl.expected.fxc.hlsl
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float4 func
(
inout float4 pointer
)
{
return
pointer
;
}
static
float2x4 P
=
float2x4
(
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
,
0.0f
);
[
numthreads
(
1
,
1
,
1
)]
void
main
()
{
float4 r
=
func
(
P
[
1
]);
return
;
}