blob: 002cd24e41b1ada00cf5ca55ffcc63d86452cd22 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_outputs {
float4 tint_symbol_1 [[position]];
};
int vec4f() {
return 0;
}
float vec2f(int i) {
return float(i);
}
bool vec2i(float f) {
return bool(f);
}
float4 tint_symbol_inner(uint VertexIndex) {
return select(float4(0.0f), float4(1.0f), vec2i(vec2f(vec4f())));
}
vertex tint_symbol_outputs tint_symbol(uint VertexIndex [[vertex_id]]) {
return tint_symbol_outputs{.tint_symbol_1=tint_symbol_inner(VertexIndex)};
}