blob: ea6eb97fc584eff2cb1fefa144c3853c0429d6a5 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std140) uniform weights_block_ubo {
vec2 inner;
uint pad;
uint pad_1;
} weights;
void tint_symbol() {
float a = weights.inner[0];
}
void main() {
tint_symbol();
return;
}